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Help Me!
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MOD Chips
vs. Game Enhancers vs. Swap Method
Ok... the first thing you have to understand
here is this - you have to use SOME method to defeat the copy protection built into the
PSX that you CANNOT copy when you make a backup of a PSX game. If you don't know
what I'm talking about, read this. If you
do what I'm talking about, and you have chosen not to use a MOD chip and have oped either
for the Game Enhancer/Pro Action Replay or swap meathod, this is for you.
Next thing you need to understand is that the
Game Enhancer/PAR is far from perfect. What it does (as I'm sure you know), is
allows you to put an original in the PSX, then boot that game, then swap it for your
backup. The problem with this lies in games with more than just one data
track. You see, when it loads the CD, it also loads the Table of Contents, including
how many tracks are on this disc. So let's say you're trying to play a game that
has around 10 audio tracks in it (not too uncommon), but you boot with a disc that only
has 3 audio tracks on it. Well, whenever the game looks for audio tracks 4-10, it's
going to hang. Sometimes it won't even work unless you use a game by the same
company (eg, a lot of EA (Electronic Arts) games will boot EA games, where other non-EA
games won't).
If you are looking for a good all-around
original to boot with, go get a copy of Tomb Raider 1 or 2 - it has 60 some odd tracks on
it, I believe.
The same holds true for the swap meathod, since
it's doing the same thing as the GE is.
Your best bet, is, of course, to get a MOD chip
and not worry about these kinds of things in the first place!
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